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Second Life Residents to Own Digital Creations

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This story is about a game. It’s not, however, an ordinary game. This one incorporates ideas and licensing schemes that could rock the business world. Just one thing first: people must recognize and respect each other’s contributions to the body of knowledge being worked on.

Linden Lab, creator of online world Second Life(TM), today announced a significant breakthrough in digital property rights for its customers and for users of online worlds. Changes to Second Life’s Terms of Service now recognize the ownership of in-world content by the subscribers who make it. The revised TOS allows subscribers to retain full intellectual property protection for the digital content they create, including characters, clothing, scripts, textures, objects and designs.

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